This can be useful for when Wynne wants to damage a small cluster of foes that may be lined up next to her comrades.įlaming Weapons - This sustained will add +20 points of fire damage with each weapon blow. It drains mana rapidly, so be discriminating about when you use it.įlame Blast - Wynne begins to develop her powers over fire. On the whole this really does enhance melee attacking power, especially when stacked with other sustainables like Telekinetic Weapons, Flaming Weapons, Miasma, Song of Courage, and then Rally.Ĭleansing Aura - A great sustained ability for particularly intense and prolonged fights, since it heals everyone somewhat every few seconds even while Wynne is using another ability. ![]() attack animations) by 33% while imposing a -5 penalty to attack. Lifeward - This is like using a Heal Contingency in BG2, and can often come in handy for either particularly intense battles or as a fail-safe against certain special attacks that inflict massive damage. The bonus becomes well worth the rather small upkeep of 30 and fatigue penalty of 5%. I have Wynne add the following spells through Tomes of Arcane Technique: Spell Wisp - The bonus to Spellpower this sustained ability provides starts off pretty small, but it becomes quite large at higher levels. What I mean is that she takes the specialization at 14th level in order to get its bonuses to spellpower and Constitution, but won't select any spells or abilities that are made available by the specialization. ![]() As a side note, I also have Wynne cherry-pick the Blood Specialization. The setup that I describe here provides just the right mix of offensive damage, healing, and crowd-control such that you can pretty much rely on her as your sole mage from the word 'go', if you're so inclined. ![]() Starting Inventory: Silver Aron, Senior Enchanter Robes Strength 14 Dexterity 14 Willpower 26 Magic 29 Cunning 16 Constitution 13
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